
Date: 08 July, 2026
To make Mathematics enjoyable, engaging and activity-oriented, various gamification competitions were conducted for students of Classes I to V on July 8, 2026. These activities helped strengthen mathematical concepts while promoting participation, speed, accuracy and teamwork.
Class I – Maths Stars: Students enthusiastically solved an addition worksheet mentally, enhancing their basic calculation skills and confidence.
Class II – Maths Mania Race: Students solved a time-based mental maths worksheet and then participated in an exciting race, combining quick thinking with physical activity.
Class III – Maths Tambola: A fun game of Tambola based on mental maths questions was conducted. Students enjoyed solving problems while developing their mental calculation skills.
Class IV – Musical Chairs: A unique musical chairs game based on multiplication tables was organised. Students recalled tables quickly to remain in the game, making learning both enjoyable and effective.
Class V – Relay Race: Students participated in a relay race focused on speed maths, where they solved mathematical problems with accuracy and speed before passing the turn to their teammates.